2021 C-LAB聲響藝術節 : Diversonics - 開幕式
2021 C-LAB Sound Festival : Diversonics - Opening Performances
- 盧佳慧《蝴蝶蘭》3D 影像鋼琴演出
- 那娜擊樂二重奏《混沌.誕生》
- 王福瑞《悸動響2.0》影音作品 (精簡版)
《蝴蝶蘭》
Butterfly Orchid
鋼琴家盧佳慧傾心於「蛾型文心蘭」,此作是她依夢境譜寫出之音樂作品,描述為愛所困、為愛所變,蝴蝶幻化成蘭的故事。《蝴蝶蘭》為鋼琴演奏即時搭配3D動畫,將畫家江賢二的3個系列畫作——《德布西-鍵盤》、《乘著歌聲的翅膀》、《比西里岸之夢》,解構、排列、重組,二次創作成立體動畫,彰顯其思緒千絲萬縷,百轉千迴。透過多媒體科技,結合音樂與繪畫,期望將無形化有形。
此作品於2021年榮獲洛杉磯電影獎(Los Angeles Film Awards)聲音設計榮譽獎以及紐約電影獎(New York Film Awards)最佳動畫、最佳歌曲和最佳音樂錄影帶獎,多倫多國際女性電影節(Toronto International Women Film Festival)最佳作曲家,繆思創意獎(MUSE Creative Awards)媒體與音樂設計獎,以及DNA巴黎設計獎等殊榮。 除外,於藝博會策展之《印象台灣》榮獲德國標誌性創新建築獎傳達類 Iconic Award!
Butterfly Orchid is an avant-garde production representing a fantasy about being trapped by love, transforming for love, and the ultimate sacrifice for devoted love. Through a dreamy piano composition and animated contemporary artworks, Paul CHIANG's paintings are catalyzed through 3D multimedia animations, creating a "musical motion picture" that is a banquet for the senses. Paintings are transformed to intertwine and interact with its soul mate, music; morphing into a conceptual and kinetic video art piece. The work received "Honorable Mention for Sound Design" at the Los Angeles Film Awards, and "Best Music Video", "Best Song", and "Best Animation" awards at the New York Film Awards, among others. She is also a winner of the German Innovative Architecture Iconic Award.
製作人/ 藝術總監/ 導演/ 編劇/ 作曲/ 視覺設計/ 鋼琴表演:盧佳慧
畫作:江賢二
動畫公司:原金國際
剪接公司:無限映像
影像執行:吳哲瑋
讀譜:陳冠如
《混沌·誕生》
Born from Chaos
「混沌」具多層意義,包括了宇宙的初始、混亂失序,但也豐沛異常,等待著某個瞬間、未知的智慧能量重組,迸發心神體會與感知。上個世紀電子音樂發展,解放了器樂及物理聲響以外的聽覺體驗,聲音透過科技發展再製,宛如一個巨型繁密、無邊境的宇宙聲響資料庫,作曲家與演奏家得以將聲源萃取建構,使得音樂好似自混沌中再次誕生。《混沌.誕生》包括巴西作曲家布薩(Rodrigo Bussad)擊樂連篇作品《混沌》(KHAOS)中兩首純器樂的短曲,另有兩位臺灣作曲家陳家輝《微不可察的擾動》(Imperceptibilité de l'agitation)與楊祖垚《主題標籤後記》(Après Hashtag)擊樂與電子音樂作品2021年世界首演。
Born from Chaos comprises two purely instrumental short compositions from Khaos, a percussion series by Brazilian composer Rodrigo Bussad, and the world premiere of electronic music and percussion works -Imperceptibilité de l'agitation by Taiwanese composer CHEN Chia-Hui and Après Hashtag by YANG Tsu-Yao. Based on an immense and dense sound database built through the development of electronic music in the past century, these composers make sound extractions and reconstructions to embody unknown decompositions of energy and abundant mental perceptions beyond conventional audio experiences, as if music is reborn amid chaos.
1. 羅德里哥.布薩:〈冬盡春來〉為兩台馬林巴琴與一台顫音鐵琴,選自作品《混沌》(2019)Rodrigo Bussad: Neon/Gaia Nostos for two marimbas and one vibraphone from KHAOS (2019)
2. 陳家輝:《微不可察的擾動》(2021,世界首演)
CHEN Chia-Hui: Imperceptibilité de l'agitation(2021 World Premiere)
3. 楊祖堯:《主題標籤後記》(2021,世界首演)
YANG Tsu-Yao: Après Hashtag(2021 World Premiere)
4. 羅德里哥.布薩:〈風神/力量〉為綜合鼓組二重奏,選自作品《混沌》(2017)
Rodrigo Bussad: Aiolus/Kratos for multi-percussion duo from KHAOS (2017)
演出:那娜擊樂二重奏 張育瑛 鄭雅心
協演:蔡方昀
作曲:羅德里哥.布薩、陳家輝、楊祖垚
音響設計、沈浸式混音技術協助(《主題標籤後記》):鐵吹製作 陳星奎
點雲影像授權:黃偉軒
現場影像執行、影像重構:劉千鈺
《悸動響2.0》
Throbbing Sonic 2.0
《悸動響2.0》的創作來自聲音的混種調變,與影像的合成流變過程;透過聲音與影像不斷的交互流動,聽覺與視覺同步激刺著感官神經,有著人、媒體與機器運算的交互不確定性。臺灣聲響實驗室協助作品聲音立體性及VR影像的設計與製作,並新設聲音工作站提升了音場環境及聲色表現等級,讓此作有更多層次的聲音表情與更細緻的聆聽知覺。聲音部分應用Spat立體混響系統的3D音訊混合功能,與完整的立體聲學函式庫,在虛擬的3D環境中完全控制真實世界裡的音源的位置,創造錯誤影像(Video Glitch)的即興隨機資料錯移。VR影像則以瞬間移動、生成、組成、變形和裂解,演繹不可預知的不確定性。
此精簡版乃根據戶外大舞台之四聲道與大屏幕配置重新設計而成。另有10分鐘VR版本於11/27(六)、11/28(日)聲響工作站3展演。
Throbbing Sonic 2.0 is based on audio hybridization and modulation as well as visual synthesis and evolution. Interactive uncertainties between humans, media, and machine computation are represented through continuous interactive flows of sound and images that stimulate sensory nerves. The audio part is processed using 3D audio mixing functions of the Spat system along with a complete stereo sound library. The locations of the sound sources in reality are entirely controlled in a 3D environment, creating impromptu and random data misplacements of video glitch. The VR images comprise instantaneous movement, generation, composition, deformation, and disintegration to deduce unpredictable uncertainties.
In a 16.2-speaker sound matrix, through an object-oriented sound design, sound pressures and frequencies are sent back from the locations of objects in VR while matching the distance and orientation of the objects in reality. Taiwan Sound Lab assists in the design and production of the stereo sound and VR images, plus a new sound workstation for improving the sound field and the performance of sound and color.
This partial version is designed to incorporate the use of the four channels of the outdoor stage and the big screen. Another 10 minute VR version will be shown on Saturday, November 27 and Sunday, November 28.聲音與影像素材提供:王福瑞
製作團隊:在地實驗
執行製作:葉杏柔
共同製作:臺灣當代文化實驗場





