講者:鄭智中
主題:OpenGL ES
時間:7/25 (四) 晚上 6:30 用餐,7:30 準時開講
地點:老地方,Book 11,金山五街 28 號
The GL is designed to be run on a range of graphics platforms with varying graphics capabilities and performance. To accommodate this variety, we specify ideal behavior instead of actual behavior for certain GL operations. In cases where deviation from the ideal is allowed, we also specify the rules that an implementation must obey if it is to approximate the ideal behavior usefully. This allowed variation in GL behavior implies that two distinct GL implementations may not agree pixel for pixel when presented with the same input even when run on identical framebuffer configurations.


